Hey everyone,
Im currently in my 3rd at uni and have started my final major project which runs over 4 months. Ive teamed up with a class mate (Lucfonzy on PC) for it.
We’re building a small level based around the idea/theme of dystopian slums located in Rio de Janeiro . We’re drawing on heavy influences from Blade runner, Remember me and 1984. We’re currently a month away from the deadline, so the major forms are finished and most of the props are complete. Our next step is creating a load of signs and more general clutter , as well as getting the buildings in the distance done(as they are place holders at the moment)
Lighting and atmosphere is our concern at the moment, so any crits on that would be much appreciated.
You can see more development progress at our blog here
http://dystopianslumsfmp.blogspot.co.uk/
Pics:
Thanks.
Replies
We've taken on crit from peers and have altered the lighting quite a lot to push the contrast.
Before:
After:
Before:
After:
Before:
After:
We're also majorly cluttering the place up and generally tweaking the mood and lighting as we go
We've only got just over a week left before our final hand in so were cramming in as much polish as we can. Any crits would greatly appreciated . See more at our blog http://dystopianslumsfmp.blogspot.co.uk/
We've finished the level and produced our fly through. We'll probably add some small tweaks, but for the most part we are calling it done. C&C welcome:
Video:
[ame]www.youtube.com/watch?v=F1uYN66rnFc[/ame]
I think you've managed to produce a very lively feeling slum city! I loved the clothes, monorail, posters/holograms, graffiti and litter. All these together convey the highly populated but decayed favela atmosphere really nicely. Lighting is proper moody as well! The sheer amount of ships flying overhead felt too much at first, but on second thought a future megapolis should feel like that, right?
What's with all the steam though? It looks nice and adds to the wet look, but I feel there are too many sources of steam around. On another note, the lighting difference between the foreground and background buildings seems very unnatural in the scene that has the police-robot-thing (@1:35).
Your blog is a very inspiring description of the process that you went through to create this piece. Clear writing and easy to follow, much appreciated!
PS. What is AEGA 3?